แสดงบทความที่มีป้ายกำกับ Gaming แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Gaming แสดงบทความทั้งหมด

Regional Advertising in Video Games!

By Matthew Arnold

The bulk of video games are made in the US,Europe or the Far East. These games are then distributed around the world. This makes it incredibly difficult to utilize in-game advertising, unless you are a global giant such as McDonald's.

How can marketers in other countries such as South Africa find a way to use this media form? Let's look at the DVD industry. When you buy/rent a DVD movie and insert it into your DVD player you often have the option of choosing your country. This allows for different content (adverts, warnings etc...) for each country. Effectively this is regional advertising.

This should be done in gaming as well. When you pop in your brand new XBOX 360 game and choose South Africa as your country then you should see adverts for local brands. With the use of XBOX LIVE the XBOX 360 console could even detect your country automatically for you. This allows marketers to customize content specifically for the region it will be watched/played in. Utilizing this method means that the production process does'nt need to be altered. Manufactures would not have to produce different discs for different areas rather just burn all the ads on and allow users to choose their region. This can even work for local regions such as different provinces, states or even major cities.

I don't think that the DVD market has fully exploited this opportunity either. This would be a great way to customize content for local markets and reach new audiences.

Matthew Arnold

Marketing Student AAA School of Advertising

http://www.squidoo.com/spacecattle

http://www.linkedin.com/in/2matthewarnold

Gaming As a Media Channel?

By Matthew Arnold

Product placement and in-game advertising is fast becoming a powerful medium through which you brand can be advertised. The gaming industry has been growing extremely quickly worldwide with games like Grand Theft Auto 4 breaking many release records. The increase in growth in the gaming industry has been helped by the new generation of console games namely, Microsoft's Xbox 360, Sony's PS3 and the Nintendo Wii. These platforms allow a broader range of gamers than traditional PC gaming did. The Nintendo Wii specifically has managed to encourage non-gamers to play and have successfully achieved their goal of involving the whole family.

So gaming is booming, more gamers equals a large audience who give their full attention for long spans of time. Every marketers dream. There is a problem though, is advertising in gaming perceived positively or negatively? What does in-game advertising say about your brand?

There are two different opinions here, the first of which see your brand positively. Seeing in-game advertisements on TV's, billboards, delivery trucks etc... can add to a game's realism. Creating an environment that is similar to the real world (often an objective of game designers.) Your brand can also be associated with innovation and have an aspect of "coolness."

So what about the dark side? Well advertising is often seen by skeptical consumers as clutter, an attempt by the company to force their way into your personal space. There is no permission granted and therefore no choice for the consumer. Many gamers see gaming as a form of escapism, a way to leave the harsh reality of their daily lives and relax in a fantasy world. Seeing adverts everywhere in a game will therefore negatively damage your brand in the minds of these consumers.

So what should companies do? I believe that in-game advertising follows the same rules as other media channels; creativity is key! The best way to get your advert appreciated in an environment like this is to make sure that it is unique and quirky and is designed to suit the environment it is placed in. Having content/a message that gamers would be interested in would cast a positive light on your brand and allow you to reap the benefits of this excellent audience.

For examples of in-game advertising check out: http://www.egamemarketing.com/examples.html

Matthew Arnold
Marketing Student AAA School of Advertising
http://www.squidoo.com/spacecattle

eXTReMe Tracker